Gamecraft
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Make me a platformer about a small square. Give its run and its jump , a , and a . Add , , on landing, and on a stomp. Let the camera . Light it at with , and . Score it with .

A game with no words behind it. Watch what each one does.

Attract mode. Press an arrow key to take over.

You can only ask for what you can name.

Tell a designer or an agent to make it feel good, and you get a guess. Tell them coyote time, a jump buffer and a fast fall, and you get the game you meant.

Gamecraft has 462 words for making games: how a jump feels, why people keep playing, how a place teaches without text, what a story can do that a film can’t. 423 of them are toys, so you learn the word by playing with it. Start with the plainest one. A game’s verbs are what the player can do.

The worlds

Tune a jump by hand, and keep the numbers

The Lab is the game from the top of this page with every dial exposed. Find the feel you want with your thumbs, then copy it out as a brief an agent can build from, in real units.

Open the Lab

Say what you want

Pin words as you read. Say it turns them into a brief with definitions, ready to paste.

Write a brief

Name a word, or describe what you mean in everyday language.