Gamecraft
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What a game is: all 23 words

Progression

Also said as Player progression, Gating, Unlocks

The way a game changes as you play, giving you more to do and more of it within reach: new abilities, new places, stronger numbers.

It gives the player a reason to think beyond the next minute. A locked door you have already seen is a promise, and it keeps pulling you back through the game.

“Put a locked door in the very first room, in plain view. The key arrives in hour two, and I want the player to remember that door the second they get it.”

Super Metroid is laid out around this: each new power, such as the Morph Ball, turns a gap you walked past hours ago into a way forward.

Progression is what you gain. A difficulty curve is what the game demands. Good games raise both together, so the gain does not make you bored and the demand does not make you quit.

Name a word, or describe what you mean in everyday language.