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Texture atlas

Also said as Atlas, Sprite atlas, Texture packing

One big image with many smaller images packed into it. Switching images is slow for a graphics card, so if everything lives in a single image the game can draw it all in one go.

Every switch can force a new draw call, which is a separate instruction to the graphics card. Atlases turn hundreds of draw calls into a few, which is often the difference between a smooth game and a stuttering one.

“Pack all the UI icons into one 2048 pixel atlas with 2 pixels of padding, so the inventory screen is a single draw call and not 60.”

Stardew Valley keeps its items together on one sheet, springobjects.png, and item mods have long patched that single file.

A sprite sheet keeps one thing's frames in a neat grid for animation. An atlas packs anything together, in any arrangement, for speed.

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