Bug triage
Also said as Triage, Bug scrub
Deciding which bugs to fix first, and which never to fix, using how bad each one is (severity) and how often players meet it (frequency).
There is always more wrong than there is time. Without triage, the scariest-sounding bugs get fixed, while a mild thing that annoys everybody ships.
Say it
“Rank by severity times frequency. The save-corruption bug is severity one at 0.1% of players, so it ranks below the stutter hitting half of them, unless the fix is a one-liner.”
Not to be confused with severity
Severity is only how bad it is when it happens. Priority, which is what triage decides, also counts how often it happens and what it costs to fix.