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Story: all 34 words

Environmental storytelling

Also said as Staged spaces, What happened here

Arranging a place so that the player works out what happened there. Don Carson brought the idea to games in a 2000 article, borrowing it from theme park design.

Players trust what they deduce more than what they are told, and the player keeps moving while it happens. A few moved props can cost less than one line of voice acting.

“Stage this cabin so players can tell someone left in a hurry: two bowls on the table, one chair jammed under the door handle, boots still by the bed. No notes, no voice-over.”

Portal's test chambers look spotless, until a loose panel shows the scrawled den of someone who got out, with "the cake is a lie" on the wall. Nobody says a word, and you stop trusting the voice guiding you.

Set dressing makes a place look nice. Environmental storytelling makes it say something: take one prop away and a fact about the past goes with it.

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