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Sound: all 23 words

Adaptive music

Also said as Interactive music, Dynamic music, Reactive score

A score that responds to what the player is doing, by bringing layers in and out, moving between sections, or both. The composer writes rules as well as notes.

A film composer knows what happens at each second, and a game composer does not. Adaptive music lets the score stay matched to a scene that plays differently every time.

“Drive the music from one danger value. Above 20%, fade in bass, above 45% drums, above 65% lead. Above 75%, move to the alert section at the next bar line.”

LucasArts' iMUSE, first used in Monkey Island 2, has been likened to a pit orchestra: it plays shorter or longer sections while it waits for key events. Red Dead Redemption instead layers stems in one key and tempo, so they can be combined during play.

A mix changes how loud sounds are. Adaptive music changes what the music itself plays, and when.

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