Gamecraft
0/462
Sound: all 23 words

Ducking

Also said as Sidechain, Sidechain compression, Auto-ducking

Turning one sound down automatically while another plays, most often music under speech. A sidechain is the wire that does it: one sound's level controls another's volume.

It keeps dialogue and big moments clear without anyone hand-mixing each one. If it comes back too quickly the music pumps, which is why the release is slower than the attack.

“Sidechain the music to the dialogue bus: 9 dB down with a 50 ms attack and a 400 ms release, so it never pumps between words.”

Wwise has both auto-ducking and sidechaining, the latter built with a meter effect on one bus driving a game parameter on another. DICE contrasted its HDR audio with traditional ducking, which shows how standard ducking had become.

A snapshot is a set of levels you choose for a situation. Ducking follows a live signal and reacts to whatever is actually playing.

Name a word, or describe what you mean in everyday language.