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Sound: all 23 words

Mix

Also said as Mixing, Balance, Snapshot, Bus

The balance of every sound against the others, so that what matters can be heard. In a game it must change as play changes, so groups of sounds get saved sets of levels called snapshots.

Every sound can be great and the game can still be a wall of noise. A mix is a series of decisions about what the player needs to hear now, and what has to give way.

“Add three mix snapshots. Exploring keeps music up. Combat drops pads by 16 dB and pushes drums and impacts. Dialogue pulls everything down at least 12 dB.”

Overwatch's "importance system" changes the mix by threat, using whether an enemy is looking at you, shooting at you and how far away it is. A distant enemy aiming at you sits above a nearby one who is not. Scott Lawlor and Tomas Neumann explained it at GDC in 2016.

A mix sets each sound against the others. Mastering is the final pass on the whole result, for overall level and tone.

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