Gamecraft
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Worldbuilding: all 22 words

Scale

Also said as Compressed space, Game scale

How big the world claims to be against how big it actually is. Game worlds are heavily compressed: a capital of thousands is a few streets, and a kingdom takes an afternoon to walk.

Compression is fine, and it is needed, because real distances are boring. Trouble comes when the words and the space disagree: a "great city" with twelve houses reads as a joke unless you handle it.

“Never give a number for the city's population. Say "the city" and show forty houses. If a book must mention it, write "a few hundred souls".”

Whiterun in Skyrim is treated as one of the great cities of its province and is only a handful of streets. Players accept it, because the game's mountains, music and sparse wilds all make the walk there feel long.

Map size is a number on a design document. Scale is how big the place feels, and that depends on what fills it and how long it takes to cross.

Name a word, or describe what you mean in everyday language.