Gamecraft
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Invincibility frames

Also said as I-frames, Mercy invincibility

A brief window in which you cannot be hurt. After taking damage it stops one mistake killing you twice. On a dodge, it is what makes rolling through an attack possible.

Without them, one touch in a crowd can drain a whole health bar in a blink. Players read the flicker that signals them without being taught.

“After a hit, give the player 1.2 s of invincibility and blink the sprite at 15 Hz so it is clear they are safe.”

Dark Souls gives its roll i-frames, which is why rolling into an attack beats rolling away from it. Mega Man flashes after a hit and passes through enemies.

Hit stop stops the action on impact. I-frames let the action carry on while you are safe.

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